Nikolais Orbital Strike Cannon - audio credits
==============================================
Sounds from Freesound.org and Pixabay. Licences verified 2026-09-13 (blast layer 2026-09-30).
Files re-mastered (mono 44.1 kHz OGG Vorbis, saturated + limited to about
-8.5 LUFS) for positional playback in Bedrock.

REQUIRED CREDIT (CC BY - must stay with any release of this pack):
  "Electric Charge + Shot" by Teh_Bucket - CC BY 3.0 - https://freesound.org/s/518739/
  "Electro arc" by newlocknew - CC BY 4.0 - https://freesound.org/s/517299/

PUBLIC DOMAIN (CC0 - no obligation, credited anyway):
  "Sci-Fi Weapon Charging 01" by Tim_Verberne - CC0 - https://freesound.org/s/514082/
  "Deep Explosion" by Kodack - CC0 - https://freesound.org/s/258195/
  "Massive Explosion FX" by Artem_Zaitsev - CC0 - https://freesound.org/s/834213/
  "Thunderclap" by Fission9 - CC0 - https://freesound.org/s/534023/

PIXABAY CONTENT LICENSE (free for commercial use, credit optional - credited anyway):
  "Explosion Sound Effect" by DRAGON-STUDIO - https://pixabay.com/sound-effects/explosion-sound-effect-425455/

Nothing non-commercial is left: every sound is CC0, CC BY or Pixabay Content License, all fine
for paid and monetised releases (CC BY only needs the credit above). 2026-09-30: blast_huge.ogg
was "Huge Explosion" by CGEffex (CC BY-NC 4.0 - not allowed in a monetised release). Nikolai
picked DRAGON-STUDIO's Explosion Sound Effect (Pixabay #425455) to replace it: mono, 44.1 kHz,
peak level like the other blasts, at most 3 dB limited - otherwise unchanged.

file to source map
------------------
charge.ogg        514082  Tim_Verberne      CC0
blast_deep.ogg    258195  Kodack            CC0
blast_massive.ogg 834213  Artem_Zaitsev     CC0   (last 15 s)
blast_huge.ogg    425455  DRAGON-STUDIO     Pixabay Content License   (pixabay.com)
thunder_amb.ogg   534023  Fission9          CC0
hold.ogg          518739  Teh_Bucket        CC BY 3.0
electro_arc.ogg   517299  newlocknew        CC BY 4.0

UI SOUNDS (added V11.2) - CC0 1.0, no obligation, credited anyway:
  Kenney - "Interface Sounds" - CC0 1.0 - https://kenney.nl/assets/interface-sounds
  (fetched as lossless WAV from the Godot-packaged mirror
  https://github.com/Calinou/kenney-interface-sounds, which is CC0 1.0 as well)

  oc_click1.ogg   click_002              relay click, low
  oc_click2.ogg   click_003              relay click, mid
  oc_click3.ogg   click_005              relay click, bright
  oc_click4.ogg   click_001              relay click, brightest
  oc_open.ogg     switch_003 + open_003  mechanical throw + rising swish
  oc_close.ogg    minimize_002 + click_002  descent + latch
  oc_save.ogg     toggle_002 + confirmation_001  stamp + warm confirm
  oc_slide.ogg    tick_001               slider ratchet tick, pitched down

  Mastered mono 44.1 kHz OGG: trimmed, low-mid lift for relay body, top tamed,
  4 ms tail fade, the four clicks matched on onset loudness and the family
  peak-set together so no single click jumps out. Played through category "ui",
  so they are heard only by the player doing the clicking.

  oc_on.ogg       switch_003 pitched up + rising resonance    switch thrown ON
  oc_off.ogg      switch_003 pitched down + falling resonance switch thrown OFF
  (V11.6: one mechanical source, two directions, so a toggle reads as a real switch
  instead of a random click. Kenney, CC0, same as the rest of the UI set.)
  oc_switch.ogg   switch_003 + contact edge + steel ring    the ONE toggle sound (V11.8:
                  a Bedrock toggle has a single sound slot, so it serves both directions)
  oc_slide.ogg    tick_002 x6, detented ratchet 256 ms      slider value landing (V11.8:
                  the 23 ms version was inaudible)

UI SOUNDS (CC0 - no obligation, credited anyway):
  ui/oc_toggle_on.ogg, ui/oc_toggle_off.ogg = toggle_001.ogg, toggle_002.ogg from
  "Interface Sounds" by Kenney (kenney.nl) - CC0 - https://kenney.nl/assets/interface-sounds
